Technologies
Curriculum
The below resource has been constructed based on the below curriculum statements.
Digital Technologies Processes and Production Skills
-Implement simple digital solutions as visual programs with algorithms involving branching (decisions) and user input (ACTDIP011)
*Using different design tools to record ways in which digital solutions will be developed, for example creating storyboards or flowcharts to record relationships or instructions about content or processes
Digital Technologies Knowledge and Understanding
-Recognise different types of data and explore how the same data can be represented in different ways (ACTDIK008)
*Recognising that numbers, text, images, sounds, animations and videos are all forms of data when stored or viewed using a digital system
General Capabilities
ICT
Students will use a number of digital devices to engage in a number of online activities and games to support their learning
Numeracy
Students will use coutning and basic numeracy throughout the learning process. They will engage with a number of algortihms and be required to create algorithms for other students
Critical and Creative Thinking
Students will be engaged with a number of problems they will be required to solve along with creating problems of their own for other students to solve.
Literacy
Students will engage in different literacy activities and engage with definitions, words and writing reviews.
Student Learning Outcomes
- Students will be able to read and understand basic binary code
- Students will be able to construct and write basic algorithms
- Students will be able to reproduce basic algorithms in image form
- Students will be able to engage with the program scratch and create a short sequence
- Students will be able to apply basic coding concepts to different tasks
Overview of Resource
The below resource has been designed as a work booklet that may act as a fast finisher activitiy, homework task or simply a work booklet for students to practice their in classroom learning. The booklet allows students to practice the classroom content but also sees students extended and challenged in their learning making for a resource suibtable for students at all levels. Below is a possible learning sequence that may be used in accompaniment with the work booklet.
Week 1: Introductiong to basic code and definitions.
Week 2: Graph Paper coding and basic algorithms
Week 3: Using the program scratch to practice coding and branching
Week 4: Using basic coding and branching and applying to everdya situations
Click to view the resource